﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using GameLibrary;

namespace UserInterface.Events
{
    public class KeyPressedEventArgs:EventArgs
    {
        public Position Direction { get; private set; }
        public KeyPressedEventArgs(Position pos)
            : base()
        {
            this.Direction = pos;
        }
    }
}
